import { _decorator, Component, Enum, Node } from 'cc';
const { ccclass, property } = _decorator;

export enum Game_Const{
    MAX_ROW = 9,
    MAX_COL = 9,
}
Enum(Game_Const)

/**
 * 资源类型
 */
export enum RES_TYPE {
    /**
     * 
     */
    GUI = "GUI",
    Sounds = "Sounds",
}
Enum(RES_TYPE)

/**
 * 预制体
 * 新加的资源需要在 GameResPk.GUI.urls 作为预加载资源
 */
export enum Prefab_Type {
    /**
     * 资源加载
     */
    AlertUI = "ui_prefabs/AlertUI",
    /**
     * 资源加载
     */
    ResLoading = "ui_prefabs/ResLoading",
    /**
     * 棋盘
     */
    ChessUI = "ui_prefabs/ChessUI"
}
Enum(Prefab_Type)

/**
 * AB资源包名
 */
export enum AB_Name {
    /**
     * 音效
     */
    Sounds = "Sounds",
    /**
     * UI
     */
    GUI = "GUI",
    /**
     * 配置表
     */
    Configs = "Configs",
}
Enum(AB_Name)

/**
 * Atlas资源名
 */
export enum Atlas_Name {
    /**
     * 棋子图集
     */
    Chess = "textures/chess_texture",
}
Enum(Atlas_Name)